Last week I picked up a new game, Candamir: The First Settlers.
I’ve played it a few times so far, and it’s pretty good. I thought I would share some analysis I’ve done on the tiles and movement cards.
- The tiles:
- 2-player–This group of tiles contain the following bonus equipment and victory points:
- Necklace (+2 Charisma) on a Plains tile
- Bow (+2 Agility) on a Forrest tile
- Boots (+2 Strength) on a Forrest tile
- Shield (+2 Prowess) on a Mountain tile
- Cattle on a Plains tile
- Cattle on 2 Forrest tiles
- Goat on 2 Mountain tiles

- 3-player–This group of tiles contain the following bonus equipment and victory points:
- Bow (+2 Agility) on a Mountain tile
- Boots (+2 Strength) on a Plains tile
- Cattle on a Plains tile
- Cattle on a Forrest tile
- Goat on a Mountain tile

- 4-player–This group of tiles contain the following bonus equipment and victory points:
- Necklace (+2 Charisma) on a Mountain tile
- Shield (+2 Prowess) on a Plains tile
- Cattle on a Plains tile
- Cattle on a Forrest tile
- Goat on a Mountain tile

- 2-player–This group of tiles contain the following bonus equipment and victory points:
- Necklace (+2 Charisma) on a Plains tile
- Bow (+2 Agility) on a Forrest tile
- Boots (+2 Strength) on a Forrest tile
- Shield (+2 Prowess) on a Mountain tile
- Cattle on a Plains tile
- Cattle on 2 Forrest tiles
- Goat on 2 Mountain tiles
- Movement cards with ability tests:
- Fight Bear–7 of the 49 movement cards have the “Fight Bear” test. Ability rolls against Prowess are:
- 6 or better: 1 card
- 7 or better: 2 cards
- 8 or better: 4 cards

- Fight Wolf–6 of the 49 movement cards (with 7 tests) have the “Fight Wolf” test. Ability rolls against Agility are:
- 6 or better: 3 cards
- 7 or better: 2 cards
- 8 or better: 2 cards

- Catch Snake–9 of the 49 movement cards (with 10 tests) have the “Catch Snake” test. Ability rolls against Agility are:
- 5 or better: 2 cards
- 6 or better: 3 cards
- 7 or better: 2 cards
- 8 or better: 3 cards

- Help Lumberjack–7 of the 49 movement cards have the “Help Lumberjack” test. Ability rolls against Strength are:
- 6 or better: 1 card
- 7 or better: 4 cards
- 8 or better: 2 cards

- Fight Bear–7 of the 49 movement cards have the “Fight Bear” test. Ability rolls against Prowess are:
- 6 or better: 1 card
- 7 or better: 2 cards
- 8 or better: 4 cards