Tag Archive for 'conquest'

03
Sep

ConQuest SF 2006

Caira and I took a daytrip down to ConQuest San Francisco on Saturday. It was great, same as last year, but the Bay Bridge closure caused some extra traffic problems. I missed out on all the games that started at 9:00 am, but it gave me a chance to look around and see what was going on and chat with some folks whom I don’t get to see very often. Meanwhile, Caira headed straight for the miniatures-painting area. Except for a short lunch break, she spent the whole day up there. That ended up being a pretty good deal: I paid $30 for a 1-day pass for her, and she got five mini’s out of it along with access to all the paint, brushes and tools she needed.

At about 10:00 am, I finally got a chance to join a game, Axis & Allies, which I had only played once before. I got to play the Allies against two veteran players who took the Axis. History proved quite malleable — after a little over two hours, Germany captured Moscow and the Allies sued for lunch peace. (Yes, I was getting hungry.) :) After lunch with Caira, I managed to restore my reputation somewhat. I got in a 5-player game of Taj Mahal, another game that I had played only once before. I played fairly well, (or I got lucky), and scored enough points to finish in second place. I chatted with my fellow players and mingled a bit more.

I came across an in-progress game of Thurn und Taxis. There’s been quite a lot of buzz around this game, but I hadn’t had a chance to look inside the box, much less play it. So while the game was running I asked if I might read the rules and watch the game for a while. More people started hanging around this game, and by the time it was over there was a full complement of four people ready to jump in and try it. The theme sounds a bit silly: each player represents a family trying to establish the first postal service in northern Europe in the 15th century. It’s actually a very interesting and nicely balanced game. The rules are simple, play is quick, and the components are quite attractive. This game has a lot of potential to become a favorite of my family, so I went out and bought a copy as soon as Viking Hobby opened the next morning.

Some things I learned last year, and re-learned this year:

  • Plan to arrive at about 08:00. This leaves time to park, walk to the hotel, register, and look through the schedule for the day.
  • The coffee bar at the Con isn’t open all evening, and there’s no other place within walking distance to buy coffee. Find out when they close and set an alarm to alert coffee addicts connoisseurs of the “last call”.
  • A backpack would have been helpful. I remembered to bring my camera, but I was constantly worried about losing it.
  • Bring some snacks along. Maybe some fruit, cheese and crackers, something.
  • There’s water at the Con, but they only have little bitty cups. Bring a waterbottle next time.
  • I needed a pen and notepad to write people’s email and other notes.
  • Highlighters for the schedule would have been handy.
  • Leave $3 in the car for bridge toll! (Fortunately I had $3.35 in my pocket when I hit the Carquinez Bridge.)
10
Apr

ConQuest Sacramento

ConQuest Sac logo

The first Sacramento ConQuest game convention was held this weekend, April 7-9. There were quite a few things going on–CCG tournaments, miniature gaming (e.g. Warhammer), an anime film festival, miniature painting contest, costume contest, RPG’s, a bunch of science fiction movies (to go along with the convention theme, “Questing through time”), and…

Boardgaming! In spite of the fact that I only attended the con “part time”, (I was at home with my family at least a few hours every day), I managed to get in 14 games. At about two hours per game, that’s a lot of gaming! Half of the games were ones I’ve already played and/or own. Of the half that I had never played before, three stood out as likely purchases — Caylus, Reef Encounter, and Winds of Plunder. Caylus and Reef Encounter are both a bit complex and may not appeal to my family, but Winds of Plunder would probably get a lot of play at our house.

One of the best things about con’s is the people they attract. I already know quite a few local gamers through the Sacramento Boardgames Meetup, but I met dozens of interesting new gamers at the con. Many of them are locals that are involved in other game groups, and I look forward to getting together with them in the future. I also talked to some well-informed folks and got some news about a few games I’m interested in: Zendo, which is currently out of print, is supposed to be re-published in the near future; Winds of Plunder has received almost enough pre-orders to enter GMT’s production queue; and Take Stock, a game designed by my friend Simon Hunt, probably will be published in May or June. Take Stock was already a great game when I playtested it several months ago, but Simon and the publisher have tightened it up considerably since then and bumped it up to “excellent”. I’m really looking forward to this game’s publication!

I spoke with several of the convention organizers before I left on Sunday evening, and they were very happy with the attendance numbers. They were hoping for 400 attendees, and they managed to pull in over 500, which is quite a good turnout for a first-run con. We can look forward to an annual gaming convention in Sacramento every year in early April. Easter was very late this year and caused a bit of scheduling hassle, on top of the fact that this was organized on relatively short notice. But I understand that ConQuest Sac 2007 is already being planned, so next year should be even better!




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